Adventure Based Resource Index System
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The Ultimate Resource file!
ABRIS is over 842 activities, exercises, non-competitive games and group initiatives on 3 X 5 laminated cards. It is highly portable and made durable to last a lifetime. The activities range from difficult physical challenges to expressive theatrical activities. ABRIS is designed to save valuable planning time, offer refreshing new material and provide you with hundreds of programming hours. The ultimate source for quick and easy innovation. You will be able to use ABRIS indoors and out in meetings, trainings, retreats, wellness programs, recreational events, classrooms or anywhere else you may need it.
Cost - $278.00
Shipping and handling - $10.00
Goes well with the
ABRIS
Game and Play Leader's Handbook by Bill
Michaelis & John M. O'Connell
Sample activity cards:
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COUNTDOWN Goal: Group building, Communication, Cooperation, Ice breakerEquipment: NoneProcedure: There are no assigned numbers, and the countdown cannot be a simple around the circle exercise. Rather, when the leader says "countdown," someone must start at the top (e.g., "Ten" if there are ten in the group), and then someone else (not sitting next to that person) must say the next lower number.If two people call the same number at the same time, the leader calls out "Cancel the launch," and then has the group start over. If there is too long a pause in the countdown sequence, the leader can also cancel the launch.It may take a group quite awhile to get it straight, but the accomplishment will bring a cheer of success. Beware of the group that begins to have each person be a number. Tom Smith, Raccoon Institute Casenovia, WI
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BREAKING OUT Groups form a tight circle, interlocking arms. One person stands in the middle of the inner circle and must break out in any way he/she can: over, under or pushing through. Members of the circle try their utmost to contain him/her and not let him/her outVARIATION: BREAKING IN The group forms a circle, arms linked. One at a
time, group members place themselves outside of the circle. Once
outside of the circle, their job is to get back in. The group
tries to keep him/her out. If the person gets in, he really
become a part of the group; The person outside may use any
technique to get in - pushing, reasoning, tricking, etc.
NOTE: If a member of the group appears to be
left out of things and is not ready to break in. The group can
pick him up, carry him around and bring him to the center of the
group or in some other way accept him as a member.
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Check out our ABRIS Grab Bag
featuring props used in 88 of the ABRIS activities!
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Learned Enterprises International, Inc.
800-462-0411 • 608-577-8507 • learnedenterprises@gmail.com