ABRIS

Adventure Based Resource Index System

The Ultimate Resource file!

Abris Cards and Manual

ABRIS is over 842 activities, exercises, non-competitive games and group initiatives on 3 X 5 laminated cards. It is highly portable and made durable to last a lifetime. The activities range from difficult physical challenges to expressive theatrical activities. ABRIS is designed to save valuable planning time, offer refreshing new material and provide you with hundreds of programming hours. The ultimate source for quick and easy innovation. You will be able to use ABRIS indoors and out in meetings, trainings, retreats, wellness programs, recreational events, classrooms or anywhere else you may need it.

Cost - $278.00

Shipping and handling - $10.00

 

Orders

Goes well with the ABRIS
Game and Play Leader's Handbook by Bill Michaelis & John M. O'Connell
 

Sample activity cards:

COUNTDOWN 

Goal: Group building, Communication, Cooperation, Ice breakerEquipment: NoneProcedure: There are no assigned numbers, and the countdown cannot be a simple around the circle exercise. Rather, when the leader says "countdown," someone must start at the top (e.g., "Ten" if there are ten in the group), and then someone else (not sitting next to that person) must say the next lower number.If two people call the same number at the same time, the leader calls out "Cancel the launch," and then has the group start over. If there is too long a pause in the countdown sequence, the leader can also cancel the launch.It may take a group quite awhile to get it straight, but the accomplishment will bring a cheer of success. Beware of the group that begins to have each person be a number.

Tom Smith, Raccoon Institute     Casenovia, WI

 

 

BREAKING OUT

Groups form a tight circle, interlocking arms. One person stands in the middle of the inner circle and must break out in any way he/she can: over, under or pushing through. Members of the circle try their utmost to contain him/her and not let him/her out

VARIATION: BREAKING IN

The group forms a circle, arms linked. One at a time, group members place themselves outside of the circle. Once outside of the circle, their job is to get back in. The group tries to keep him/her out. If the person gets in, he really become a part of the group; The person outside may use any technique to get in - pushing, reasoning, tricking, etc.

NOTE: If a member of the group appears to be left out of things and is not ready to break in. The group can pick him up, carry him around and bring him to the center of the group or in some other way accept him as a member.

Now that's trust! Fun for all ages!

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Check out our ABRIS Grab Bag featuring props used in 88 of the ABRIS activities!

  

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